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VERSION:2.0
CALSCALE:GREGORIAN
X-WR-TIMEZONE:Europe/London
PRODID:-//developerFusion//DeveloperFusion.Events.Export 1.0//EN
BEGIN:VEVENT
DTSTART:20110309T230000Z
DTEND:20110310T013000Z
LOCATION:151 Powell Rd., 151 Powell Rd., Columbia, US
DESCRIPTION:The High Level Shader Language (HLSL) is the language used to talk directly to the machine's graphics card / Graphics Processing Unit (GPU).  It is like C in syntax and has a couple of nuances.  We will discuss how to pass data from your game to the shader.
SUMMARY:High Level Shader Language in XNA Game Studio 4.0
UID:114560@developerfusion.com
URL:
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