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Game development using Silverlight 2

This is a comment thread discussing Game development using Silverlight 2
  • 11 months ago
    Nice article! My suggestion is use native to Silverlight coordinate system - clockwise, with 0 degrees at top. In MathHelper, that is double radians = (angle - 90) * (Math.PI/180.0); and return Math.Atan2(DX, -DY) * (180.0/Math.PI);
  • 11 months ago
    Regarding game loop, you can now use event, which fires once every frame CompositionTarget.Rendering += new EventHandler(OnRendering); You can control max frame rate: Application.Current.Host.Settings.MaxFrameRate = 25;
  • 8 months ago
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