Community discussion

Using Managed DirectX to Write a Game

This is a comment thread discussing Using Managed DirectX to Write a Game
  • 4 years ago

    Your tutorial sounds great. Please include what kind of namespaces must be used in this project.

  • Advertisement

    Simply the fastest line-level profiler for .NET ever

    “The low overhead means it has minimal impact on the execution of my program”
    Mark Everest, Development Team Leader, Renault F1 Team Ltd.

    Try out the new ANTS Profiler 4 for yourself. Download your 14-day trial now

  • 3 years ago

    Ive just started game development , this code is really helpful to me and i think to others also which wants to start develoment in this adventures  field. Thanks for sharing this article. Ive learnt  so many things from this article  although i was enable to give it the final touch due to .x and textures file (im requesting Author to plz put a link for these file, so that me and other people can take help)


    thanks a lot for this very useful article


    Ankit Nagpaljavascript:smilie(':cool:')
    C# Programmer
    New Delhi

  • 1 year ago

    There is a typo in some of your code. Specifically in the OnDeviceReset event. At the start of the If/Then block that checks if lighting is supported, you call for a type (unit) which i believe you meant (uint). Other than that, this looks like a really good tutorial.

Post a reply

Enter your message below

Sign in or Join us (it's free).