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[4387] Using Managed DirectX to Write a Game

Last post 07-11-2007 5:39 PM by Moglor. 3 replies.
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  • 01-01-1999 12:00 AM

    [4387] Using Managed DirectX to Write a Game

    This thread is for discussions of Using Managed DirectX to Write a Game.

    • Post Points: 20
  • 04-27-2004 2:15 AM In reply to

    • pmvinay
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    • New Member
    • Points 5

    Namespaces

    Your tutorial sounds great. Please include what kind of namespaces must be used in this project.
    • Post Points: 0
  • 08-09-2005 2:32 AM In reply to

    Topic : Using Managed DirectX to Write a Game

    Ive just started game development , this code is really helpful to me and i think to others also which wants to start develoment in this adventures  field. Thanks for sharing this article. Ive learnt  so many things from this article  although i was enable to give it the final touch due to .x and textures file (im requesting Author to plz put a link for these file, so that me and other people can take help)

    thanks a lot for this very useful article

    Ankit Nagpaljavascript:smilie(':cool:')
    C# Programmer
    New Delhi
    • Post Points: 0
  • 07-11-2007 5:39 PM In reply to

    • Moglor
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    • Joined on 07-11-2007
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    • Points 5

    Re: [4387] Using Managed DirectX to Write a Game

    There is a typo in some of your code. Specifically in the OnDeviceReset event. At the start of the If/Then block that checks if lighting is supported, you call for a type (unit) which i believe you meant (uint). Other than that, this looks like a really good tutorial.
    • Post Points: 5
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