Marketplace books

Search filter
Page 1 of 3
  • Microsoft® XNA® Game Studio 3.0: Learn Programming Now! (Pro - Developer

    Microsoft® XNA® Game Studio 3.0: Learn Programming Now! (Pro - Developer

    by Rob Miles

    Now you can build your own games for Windows, Xbox 360, and Zune as you learn the underlying skills and concepts for computer programming. Use this hands-on guide to dive straight into your first project adding new tools and tricks to your arsenal as you go. No experience required! Teach yourself how to program and bring your game ideas to life!

  • Beginning Java Game Programming Second Edition

    Beginning Java Game Programming Second Edition

    by Jonathan S. Harbour

    Are you serious about learning how to create real, Java-based games for fun and sharing? Do you have a basic understanding of the Java programming language? If you?ve answered yes, then you are ready to get started building web-based 2D games from scratch using the latest version of the Java Development Kit! "Beginning Java Game Programming, Second Edition" is a hands-on guide that is perfect for beginner-level game programmers who want to quickly and easily learn how to create games using Java.

  • Pro J2ME Polish: Open Source Wireless Java Tools Suite

    Pro J2ME Polish: Open Source Wireless Java Tools Suite

    by Robert Virkus

    Pro J2ME Polish: Open Source Wireless Java Tools Suite is written for wireless and other mobile Java programmers who want to "polish" their efficiency and acquire in-depth knowledge about programming real-world J2ME applications. It also uncovers all common device limitations and quirks, and explains how these can be circumvented. The book describes the Open Source tools collection, "J2ME Polish," and shows how the tools can be used for creating professional J2ME applications.

  • Beginning C# Game Programming (Game Development)

    Beginning C# Game Programming (Game Development)

    by Ron Penton

    Are you ready to try your hand at programming games using C#? "Beginning C# Game Programming" is your ideal introductory guide?designed to jumpstart your experience with C# and DirectX 9. It includes the fundamental topics you?ll need to know and covers additional topics that you?ll find helpful along the way. Begin with a comprehensive look at programming with C#?from the basics of classes to advanced topics such as polymorphism and abstraction. Then it?

  • Developing Games in Java (New Riders Games)

    Developing Games in Java (New Riders Games)

    by David Brackeen

    If you already have Java programming experience and are looking to program games, this book is for you. David Brackeen, along with co-authors Bret Barker and Lawrence Vanhelsuwe, show you how to make fast, full-screen action games such as side scrollers and 3D shooters.

  • iPhone Game Development: Developing 2D & 3D games in Objective-C (Animal Guide)

    iPhone Game Development: Developing 2D & 3D games in Objective-C (Animal Guide)

    by Paul Zirkle, Joe Hogue

    If you want to create games for the iPhone, you'll find this book packed with guidelines on the basics of game development, the fundamentals of iPhone programming, special graphics and audio needs for games, tips on handling in-game physics, strategies for AppStore publication, and much more. iPhone Game Development details the process with lots of examples, and provides plug-in classes to compensate for the iPhone's lack of support for certain areas of game programming.

  • Learning XNA 3.0: XNA 3.0 Game Development for the PC, Xbox 360, and Zune

    Learning XNA 3.0: XNA 3.0 Game Development for the PC, Xbox 360, and Zune

    by Aaron Reed

    Do you have what it takes to become a game developer? With this hands-on book, you'll learn quickly and easily how to develop computer games with Microsoft's XNA 3.0 framework-not just for your PC, but for Xbox 360 and the Microsoft Zune as well. Written by an experienced university-level game development instructor, Learning XNA 3.0 walks you through the framework in a clear and understandable step-by-step format. Each chapter offers a self-contained lesson with lots of illustrations and ann

  • Pro .NET 2.0 Graphics Programming (Expert's Voice in .Net)

    Pro .NET 2.0 Graphics Programming (Expert's Voice in .Net)

    by Eric White

    Whether you are using Windows Forms to build rich-client business applications, or the ASP.NET 2.0 framework to build powerful web applications or web services, the use of well-designed graphics will greatly enhance their usability, impact, and visual appeal. This book provides a comprehensive guide to the use of graphics in .NET applications and aims to provide you with all the information you need to build effective custom controls. The opening section of the book investigates the

  • Beginning Game Development with Python and Pygame: From Novice to Professional (Beginning from Novice to Professional)

    Beginning Game Development with Python and Pygame: From Novice to Professional (Beginning from Novice to Professional)

    by Will McGugan

    Like music and movies, video games are rapidly becoming an integral part of our lives. Over the years, you’ve yearned for every new gaming console, mastered each blockbuster within weeks after its release, and have even won a local gaming competition or two. But lately you’ve been spending a lot of time thinking about a game idea of your own, or are exploring the possibility of making a career of this vibrant and growing industry. But where should you begin?

  • Creating Mobile Games: Using Java ME Platform to Put the Fun into Your Mobile Device and Cell Phone (Technology in Actio

    Creating Mobile Games: Using Java ME Platform to Put the Fun into Your Mobile Device and Cell Phone (Technology in Actio

    by Carol Hamer

    Creating Mobile Games: Using Java ME Platform to Put the Fun into Your Mobile Device and Cell Phone is a practical build-it-yourself mobile Java games book with lots of complete working code and advice: Shows you how to create a basic game and make it a professional one (by adding a pro look-and-feel by writing your own menus or using the open source J2ME Polish, and enabling marketing/billing from your own web site) Demonstrates Wireless Messaging and other optional APIs (using SMS, PIM, File

We'd love to hear what you think! Submit ideas or give us feedback