Marketplace books
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Learning XNA 3.0: XNA 3.0 Game Development for the PC, Xbox 360, and Zune
by Aaron Reed
Do you have what it takes to become a game developer? With this hands-on book, you'll learn quickly and easily how to develop computer games with Microsoft's XNA 3.0 framework-not just for your PC, but for Xbox 360 and the Microsoft Zune as well. Written by an experienced university-level game development instructor, Learning XNA 3.0 walks you through the framework in a clear and understandable step-by-step format. Each chapter offers a self-contained lesson with lots of illustrations and ann
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Beginning XNA 2.0 Game Programming: From Novice to Professional (Expert's Voice in Game Programming)
by Alexandre Santos Lobao, Bruno Pereira Evangelista, Joseacute Antonio Leal de Farias
Would you like to create your own games, but never have the time to dig into the details of multimedia programming? Now you don’t have to! XNA makes it simple to create your own games, which will run on your PC and Xbox 360 console. Even if you don’t know how to program at all, Beginning XNA 2.0 Game Programming: From Novice to Professional will teach you the basics of C# 2005 programming along the way.
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XNA 2.0 Game Programming Recipes: A Problem-Solution Approach (Books for Professionals by Professionals)
by Riemer Grootjans
Join the game development revolution today! XNA greatly simplifies the development of your own games, lowering the barrier for programmers to get into game development. In XNA, you can start coding your games from the very start, a true revelation compared to other game programming environments. XNA doesn't sacrifice power for this ease of use - it is built entirely on DirectX technology.
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Building XNA 2.0 Games: A Practical Guide for Independent Game Development (Books for Professionals by Professionals)
by James Silva, John Sedlak
Building XNA 2.0 Games: A Practical Guide for Independent Game Development is written by James Silva, who recently won the prestigious Microsoft Dream Build Play game competition with his award–winning title, The Dishwasher: Dead Samurai. Building XNA 2.0 Games: A Practical Guide for Independent Game Development is an in–depth and exclusive look into the entire XNA game development process and includes the creation of a software game masterpiece.
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XNA 3.0 Game Programming Recipes: A Problem-Solution Approach (Expert's Voice in XNA)
by Riemer Grootjans
Join the game development revolution today! XNA 3.0 greatly simplifies the development of your own games, lowering the barrier for programmers to get into game development. In XNA, you can start coding your games from the very start, a true revelation compared to other game programming environments. XNA doesn’t sacrifice power for this ease of use—it is built entirely on DirectX technology. Completely updated for XNA 3.