iPhone Books
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iPhone Game Development: Developing 2D & 3D games in Objective-C (Animal Guide)
Published 11 years ago
by Paul Zirkle, Joe Hogue, O'Reilly Media
If you want to create games for the iPhone, you'll find this book packed with guidelines on the basics of game development, the fundamentals of iPhone programming, special graphics and audio needs for games, tips on handling in-game physics, strategies for AppStore publication, and much more. iPhone Game Development details the process with lots of examples, and provides plug-in classes to compensate for the iPhone's lack of support for certain areas of game programming.
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MacBook Portable Genius
Published 11 years ago
by Brad Miser, Wiley
Updated tips, tricks, and shortcuts for making the most out of the MacBookPacked with the most accessible and useful information on the MacBook and written by veteran author Brad Miser, this handy guide shares the most tantalizing techniques intriguing insider tips for getting the most out of your MacBook.
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iPhone for Programmers: An App-Driven Approach (Deitel Developer Series
Published 11 years ago
by Paul Deitel, Harvey Deitel, Abbey Deitel, Eric Kern, Michael Morgano, Prentice Hall PTR
The professional programmer’s DEITEL® guide to iPhone app development using iPhone SDK 3.x, Xcode®, Objective-C® and Cocoa®“I wish I’d had this book in my hands when I started developing on the iPhone. What took me a lot of time and many mistakes to learn, is beautifully explained in a clear, concise style that will take you from zero to publishing your first app in no time.”–Marcantonio Magnarapa, Research & Development on Mobile Platforms, Ogilvy InteractiveOver 1.
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Head First iPhone Development: A Learner's Guide to Creating Objective-C Applications for the iPhone
Published 11 years ago
by Dan Pilone, Tracey Pilone, O'Reilly Media
The iPhone is the hottest device out there right now, and you have a killer app idea. Where do you begin? Head First iPhone Development will help you get your first application up and running in no time. You'll quickly learn to use iPhone SDK tools, including Interface Builder and Xcode, and master Objective-C programming principles that will make your app stand out.
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Palm Pre: The Missing Manual
Published 11 years ago
by Ed Baig, Baig Ed, O'Reilly Media
If you bought this year's hottest smartphone, let USA Today personal tech columnist Ed Baig guide you through its many talents: cellphone, web browser, email, camera--you name it. This Missing Manual is packed with tips, tricks, and crystal-clear guidance.New Apps Boost Your Pre’s VersatilityBy Ed Baig“Apps” are where it’s at these days when it comes to smartphones like the Pre.
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Programming the iPhone User Experience
Published 11 years ago
by Toby Boudreaux, O'Reilly Media
Apple's iPhone and iPod Touch not only feature the world's most powerful mobile operating system, they also usher in a new standard of human-computer interaction through gestural interfaces and multi-touch navigation. This book provides you with a hands-on, example-driven tour of UIKit, Apple's user interface toolkit, and includes common design patterns to help you create new iPhone and iPod Touch user experiences.
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AdvancED Flash Lite: Mobile Device Development for iPhone, Android, Symbian and Java ME
Published 11 years ago
by Scott Janousek, Elad Elrom, Thomas Joos, friends of ED
This book covers multiple mobile and device platforms that tie in with Flash, so that book appeals to more than just Flash professionals, but also extends into Mobile and Device professionals from the Flex, AIR, and Flash Lite developer camps. It discusses the various platforms as they relate to Flash and ActionScript and then gives solutions-based example that show how to create compelling Flash mobile applications.
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iPhone: The Missing Manual: Covers All Models with 3.0 Software-including the iPhone 3GS
Published 11 years ago
by David Pogue, Pogue David, O'Reilly Media
The new iPhone 3GS and iPhone 3.0 software have arrived, and New York Times tech columnist David Pogue is on top of it with a thoroughly updated edition of iPhone: The Missing Manual. Each custom-designed page helps you use your iPhone for everything from web browsing to watching videos. The iPhone is packed with possibilities, and with this handy book, you can explore them all.iPhone 3GS Picture-Taking Goodiesby David Pogue
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Best iPhone Apps: The Guide for Discriminating Downloaders
Published 11 years ago
by Josh Clark, O'Reilly Media
This catalog of iPhone gems is an authoritative guide to the best, most useful, and most entertaining iPhone apps. Full of colorful and helpful illustrations, Best iPhone Apps gives you the lowdown on each app, with brief tips on how to use it.Best App for Sharing Your Adventuresby Josh ClarkWhrrl v2.0Free; Version: 2.0.0; PelagoTurn your outing&##x2014;or anything you do&##x2014;into a slideshow to share with others.
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Developing Hybrid Applications for the iPhone: Using HTML, CSS, and JavaScript to Build Dynamic Apps for the iPhone (Dev
Published 11 years ago
by Lee S Barney, Addison-Wesley Professional
“For those not ready to tackle the complexities of Objective-C, this is a great way to get started building iPhone apps. If you know the basics of HTML, JavaScript, and CSS, you'll be building apps in no time.” –August Trometer, Owner of FoggyNoggin Software, www.foggynoggin.com Discover the Easier, Faster Way to Build High-Quality iPhone Applications Now, you don’t need to dive headfirst into Objective-C to write state-of-the-art applications for the iPhone.