iPhone Books
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Taking Your iPhone to the Max
Published 13 years ago includes sample chapter
by Erica Sadun, Apress
Unleash your iPhone and take it to the limit using secret tips and techniques from gadget hacker Erica Sadun. Fast and fun to read, Taking Your iPhone to the Max will show you how get the most out of Apple’s iPhone. You’ll find all the best, and undocumented, tricks as well as the most efficient and enjoyable introduction to the iPhone you’ll ever find.
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Google Web Toolkit Solutions: More Cool & Useful Stuff
Published 13 years ago
by David Geary, Rob Gordon, Prentice Hall PTR
Cu> Google Web Toolkit (GWT) is an open source Java development framework for building Ajax-enabled web applications. Instead of the hodgepodge of technologies that developers typically use for Ajax–JavaScript, HTML, CSS, and XMLHttpRequest–GWT lets developers implement rich client applications with pure Java, using familiar idioms from the AWT, Swing, and SWT.
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Developing Hybrid Applications for the iPhone: Using HTML, CSS, and JavaScript to Build Dynamic Apps for the iPhone (Dev
Published 11 years ago
by Lee S Barney, Addison-Wesley Professional
“For those not ready to tackle the complexities of Objective-C, this is a great way to get started building iPhone apps. If you know the basics of HTML, JavaScript, and CSS, you'll be building apps in no time.” –August Trometer, Owner of FoggyNoggin Software, www.foggynoggin.com Discover the Easier, Faster Way to Build High-Quality iPhone Applications Now, you don’t need to dive headfirst into Objective-C to write state-of-the-art applications for the iPhone.
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Learning iOS Programming: From Xcode to App Store
Published 9 years ago
by Alasdair Allan, O'Reilly Media
Are you just starting out with iOS programming? This easy-to-follow book guides you through the development of your first iPhone, iPad, or iPod touch app. You learn the entire development process, from opening Xcode for the first time to submitting an application to the App Store.Learning iOS 4 Programming is ideal for beginning programmers. Each chapter is a self-contained lesson that helps you master the topic, with plenty of annotated examples, illustrations, and a concise summary.
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Sams Teach Yourself HTML5 Mobile Application Development in 24 Hours (Sams Teach Yourself -- Hours)
Published 9 years ago
by Jennifer Kyrnin, Sams Publishing
In just 24 sessions of one hour or less, learn how to build rich, robust mobile apps that run on smartphones, tablets, and other devices and interact with users in powerful new ways. Using this book’s straightforward, step-by-step approach, you’ll master leading-edge practical skills you can use whether you’re developing for the iPad/iPhone or Android.
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iPhone Game Development: Developing 2D & 3D games in Objective-C (Animal Guide)
Published 11 years ago
by Paul Zirkle, Joe Hogue, O'Reilly Media
If you want to create games for the iPhone, you'll find this book packed with guidelines on the basics of game development, the fundamentals of iPhone programming, special graphics and audio needs for games, tips on handling in-game physics, strategies for AppStore publication, and much more. iPhone Game Development details the process with lots of examples, and provides plug-in classes to compensate for the iPhone's lack of support for certain areas of game programming.
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App Savvy: Turning Ideas into iPad and iPhone Apps Customers Really Want
Published 10 years ago
by Ken Yarmosh, O'Reilly Media
How can you make your iPhone or iPad app stand out in the highly competitive App Store? While many books simply explore the technical aspects of iPhone and iPad app design and development, App Savvy also focuses on the business, product, and marketing elements critical to pursuing, completing, and selling your app -- the ingredients for turning a great idea into a genuinely successful product.
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Beginning Windows Phone 7 Development
Published 10 years ago
by Henry Lee, Eugene Chuvyrov, Apress
Microsoft is injecting new energy into the smart phone marketplace with the sophisticated Windows Phone 7. This new energy equates to new opportunities for you, the mobile developer. Beginning Windows Phone 7 Development has been written specifically to help you seize these opportunities and begin creating applications for this exciting new mobile device platform.
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Programming the Mobile Web
Published 10 years ago
by Maximiliano Firtman, O'Reilly Media
Phones are getting smarter. Data plans are getting better. And more people are taking the Web with them -- opening up a huge market for apps that present localized information for the iPhone, Nokia, Blackberry, Android devices, and other smartphones. So how can web developers take advantage of the opportunity? With this book, you'll learn the intricacies and pitfalls involved in building HTML and CSS-based apps that can access GPS tools, calendars, and other mobile features.
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Head First Android Development
Published 9 years ago
by Jonathan Simon, O'Reilly Media
Android devices are stealing market share from the iPhone with dramatic speed, and you have a killer app idea. Where to begin? Head First Android Development will help you get your first application up and running in no time with the Android SDK and Eclipse plug-in. You'll learn how to design for devices with a variety of different screen sizes and resolutions, along with mastering core programming and design principles that will make your app stand out.