Mobile Books
-
Foundation HTML5 Canvas: For Games and Entertainment
Published 9 years ago
by Rob Hawkes, friendsofED
Foundation HTML5 Canvas: For Games and Entertainment teaches you how to make exciting interactive games and applications using HTML5 canvas.Canvas lets you produce graphics, animations, and applications using the HTML5 and JavaScript web standards. It allows you to draw directly within the browser without the need for third-party plugins like Adobe Flash, and so canvas works perfectly across desktop and mobile devices, like the iPhone and Android.
-
Make: Arduino Bots and Gadgets: Six Embedded Projects with Open Source Hardware and Software
Published 9 years ago
by Tero Karvinen, Kimmo Karvinen, Make
Want to build your own robots, turn your ideas into prototypes, control devices with a computer, or make your own cell phone applications? It's a snap with this book and the Arduino open source electronic prototyping platform. Get started with six fun projects and achieve impressive results quickly.Gain the know-how and experience to invent your own cool gadgets.With Arduino, building your own embedded gadgets is easy, even for beginners.
-
Android User Interface Development: Beginner's Guide
Published 10 years ago
by Jason Morris, Packt Publishing
Quickly design and develop compelling user interfaces for your Android applications *Leverage the Android platform's flexibility and power to design impactful user-interfaces *Build compelling, user-friendly applications that will look great on any Android device *Make your application stand out from the rest with styles and themes *A practical Beginner's Guide to take you step-by-step through the process of developing user interfaces to get your applications noticed!
-
Microsoft XNA Game Studio 4.0: Learn Programming Now!: How to program for Windows Phone 7, Xbox 360, Zune devices, and m
Published 10 years ago
by Rob Miles, Microsoft Press
Now you can build your own games for your Xbox 360®, Windows® Phone 7, or Windows-based PC—as you learn the underlying concepts for computer programming. Use this hands-on guide to dive straight into your first project—adding new tools and tricks to your arsenal as you go. No experience required! *Learn XNA and C# fundamentals—and increase the challenge with each chapter *Write code to create and control game behavior
-
iOS 4 Programming Cookbook: Solutions & Examples for iPhone, iPad, and iPod touch Apps
Published 10 years ago
by Vandad Nahavandipoor, O'Reilly Media
You can build a variety of amazing apps on the iOS platform—and every one of them presents a unique set of problems. With the recipes in this cookbook, you'll go beyond theory to solve the vexing, real-life issues you’re likely to face when creating apps for the iPhone, iPad, or iPod Touch. Each recipe provides a clear solution and sample code that you can use right away.
-
Beginning iPhone 4 Development: Exploring the iOS SDK
Published 10 years ago
by David Mark, Jeff LaMarche, Jack Nutting, Apress
The authors of the bestselling Beginning iPhone 3 Development are back, with the same excellent material completely updated for iOS 4 and written from the ground up using the latest version of Apple's Xcode 3. All source code has been updated to use the latest Xcode templates and current APIs, and all-new screenshots show Xcode 3 in action.Beginning iPhone 4 Development is a complete course in iOS development. You'll master techniques that work on iPhone, iPad, and iPod touch.
-
Android in Action
Published 10 years ago
by Frank Ableson, Robi Sen, Manning Publications
Android is a free, open source, Java-based mobile platform developed by Google. Unlocking Android, Second Edition prepares the reader to embrace the Android mobile platform in easy-to-understand language and builds on this foundation with reusable Java code examples. It's ideal for corporate developers and hobbyists who have an interest, or a mandate, to deliver mobile software.Unlocking Android, Second Edition familiarizes the reader with the Android approach to mobile applications.
-
Professional Flash Mobile Development: Creating Android and iPhone Applications
Published 10 years ago
by Richard Wagner, Wrox
Professional Flash Mobile Development: Creating Android and iPhone ApplicationsEverything Flash developers need to know to create native Android and iPhone appsThis Wrox guide shows Flash developers how to create native applications for Android and iPhone mobile devices using Flash. Packed with practical examples, it shows how to build a variety of apps and integrate them with core mobile services such as Accelerometer, GPS, Photo Library,and more.
-
Head First iPhone and iPad Development: A Learner's Guide to Creating Objective-C Applications for the iPhone and iPad
Published 10 years ago
by Tracey Pilone, O'Reilly Media
Let's say you have a killer app idea for iPhone and iPad. Where do you begin? Head First iPhone and iPad Development will help you get your first application up and running in no time. You'll not only learn how to design for Apple's devices, you'll also master the iPhone SDK tools -- including Interface Builder, Xcode, and Objective-C programming principles -- to make your app stand out.
-
HTML, XHTML and CSS For Dummies (For Dummies (Computer/Tech)
Published 10 years ago
by Ed Tittel, Jeff Noble, For Dummies
The indispensable introductory reference guide to HTML, XHTML and CSSEven though new technologies enable people to do much more with the Web, in the end HTML, XHTML and CSS are still at the root of any Web site. The newest edition of this bestselling guide is fully updated and revised for the latest technology changes to the field, including HTML5 and CSS3.