iPhone Game Development: Developing 2D & 3D games in Objective-C (Animal Guide)

iPhone Game Development: Developing 2D & 3D games in Objective-C (Animal Guide)
Authors
Paul Zirkle, Joe Hogue
ISBN
0596159854
Published
15 Nov 2009
Purchase online
amazon.com

If you want to create games for the iPhone, you'll find this book packed with guidelines on the basics of game development, the fundamentals of iPhone programming, special graphics and audio needs for games, tips on handling in-game physics, strategies for AppStore publication, and much more. iPhone Game Development details the process with lots of examples, and provides plug-in classes to compensate for the iPhone's lack of support for certain areas of game programming.

Editorial Reviews

If you want to create games for the iPhone, you'll find this book packed with guidelines on the basics of game development, the fundamentals of iPhone programming, special graphics and audio needs for games, tips on handling in-game physics, strategies for AppStore publication, and much more. iPhone Game Development details the process with lots of examples, and provides plug-in classes to compensate for the iPhone's lack of support for certain areas of game programming.

Throughout the book, the authors stress the importance of good performance and response time, and include numerous tips and alternative suggestions for maximizing performance in different types of games.

Topics include:

  • Basics of Objective-C and iPhone programming with XCode
  • How to create a robust, scalable framework for a game
  • Considerations for adapting the iPhone interface to games
  • 2D and 3D graphics
  • Animation and integrating with a physics engine
  • Music and audio effects
  • Menus and controls
  • Publishing to the AppStore

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