Maya's incorporation of Python is one of the most important advancements for Technical Artists. There is a vast and deep network of resources available for Python in general. And there's also ample coverage of Maya. However, there is still very little focusing on how to use Python and Maya together to boost productivity. CG artists are scouring the web, mailing-lists and google to keep up.
This book is an in-depth look at Maya's implementation of Python, and is an invaluable resource for all of those Technical Artists transitioning from MEL scripting to Maya-Python scripting.
There will be a companion website featuring script examples from the text, scene files, additional scripts, and templates for projects.
--There is very little material available (no books presently) on Maya Python. Technical Artists are craving this material, scouring the web for answers. Our authors are trusted authorities on the topics in forums on mastering this hot new technology combo.
--Python is the scripting language that works with Maya to make Artists more productive, save them time, and enhance performance. Python has taken over from MEL as the dominant scripting language used with Maya. The scripts an artist creates can improve performance, interoperability, and feature sets vastly!
--Drawing on actual game production experience on award-winning titles such as Uncharted: Drake's Fortune, the authors guide you through the process of harnessing the power of Maya Python.
--Transition seamlessly from MEL to Python with side-by-side comparisons of Python and MEL equivalents, and undocumented tips and tricks.
--Accompanying web site features valuable script examples, scene files, additional scripts, and templates for API projects.
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