SF Peninsula SD April 2011 meetup

Organiser
SF Peninsula Software Development Meetup Group
Date
Tue, 19 Apr 2011, 01:30 - 03:30 (Add to calendar) GMT
Venue
(Exact location not available) , Foster City, US
Cost
Free

- 6:30pm networking/food

- 6:45 demo - Automation Anywhere 

- 7:00 intro

- 7:05 JVM-Languages track - David Green-Lank, "Gosu Open Type System"

- 7:55 a word from our sponsors (raffle off book, mug, etc.)

- 8:00 Agile track - speaker Steve Bockman, "Paper Prototyping with Agile Learning Labs"

- 8:55 door prize drawing (a JAX 2011 Conference pass raffle)

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Note: new sponsor JAX Conference http://jaxconf.com

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Speakers

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David Green-Lank

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David is technical lead for the integration team at Guidewire Software, working on XML, Webservices, and integration tools for the Gosu Programming Language.

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Steve Bockman

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Steve is a certified ScrumMaster, agile coach and innovator who began his career as a software developer in 1977. Steve is the founder of North Bay Agile, and the creator of an intuitive estimation technique that many find easier and faster than planning poker.   Steve’s conference presentations include: Agile2007, Agile2008, Agile Open California 2007, 2008 and 2009, Agile Roots 2010 and Agile Open Northwest 2011. He has presented for professional organizations including: North Bay Agile, BayXP – Silicon Valley Agile, Bay Area Agile Project Leadership Network, and the Bay Area Association of Database Developers.   Steve continually strives to communicate the essence of Agile development to novices and help advanced practitioners grow their skills.

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Abstracts

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Gosu Open Type System

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David will demonstrate the power of the open type system by giving a quick tour of the new XML databinding and Webservices subsystems available in the open source Gosu Programming Language.  His team has taken an approach to both subsystems which is completely new and unique in the industry, with a focus on both ease of use and standards compliance. This makes Gosu a very compelling choice for your XML-related projects.

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Paper Prototyping with Agile Learning Labs

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Learn the very basics of a powerful way to design and evolve user interaction. Create and revise paper prototypes for a real system in this hands-on workshop module.

 

It is common to mock up a software product in HTML, PowerPoint, Adobe Fireworks or Photoshop, but consider an alternative to pixels: good old-fashioned paper. Paper prototyping removes all technological barriers and allows everyone into the design process. Not everyone who will have input during the design process knows HTML, and even if they do, they aren’t likely to jump in on the fly in the middle of a demo and redesign a page to show you exactly how they think the software should work.

 

But everyone who has graduated from kindergarten knows what to do with a stack of paper, pencils and a glue stick. By making your prototype accessible, disposable and non-precious, you encourage participation.

 

Carolyn Snyder, author of Paper Prototyping, lays out the benefits of the practice:

  • Fast way to mock up an interface — no coding required
  • Finds a wide variety of problems in an interface, including many of the serious ones
  • Allows an interface to be refined based on user feedback before implementation begins
  • A multidisciplinary team can participate
  • Encourages creativity from the product team and users alike

 

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Door prize raffle follows talks (must be present to win)

 

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