Nathan Eror will give the following presentation this month:
iOS 4 Event Handling Using UIGestureRecognizer
iOS 3.2 and 4.x brought us a greatly simplified and more powerful event handling system built around multi-touch gestures. Like most Cocoa APIs, UIGestureRecognizer can be as complex and flexible as you want to make it. We will see both in this session. You will learn how easy it is to implement swiping, pinching, panning and rotating using the built in gestures. You will also learn how to combine the built in gestures to make interacting with your apps a wonderful experience for your users.
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