A Chat Client/Server Program for C#

Here's some code for a chat server, and an accompanying client program.

The client:


using System.IO;
using System.Net;
using System;
using System.Threading;
using N = System.Net;
using System.Collections;
using System.Windows.Forms;
using System.ComponentModel;
using System.Runtime.InteropServices;

class TalkUser {
   
   static Form talk;
   static N.Sockets.TcpClient TC;

   [DllImport("kernel32.dll")]
   private static extern void ExitProcess(int a);
   
   public static void Main() {
       talk = new Form();
       talk.Text = "TalkUser - The OFFICIAL TalkServ Client";
       talk.Closing += new CancelEventHandler(talk_Closing);
       talk.Controls.Add(new TextBox());
       talk.Controls[0].Dock = DockStyle.Fill;
       talk.Controls.Add(new TextBox());
       talk.Controls[1].Dock = DockStyle.Bottom;
       ((TextBox)talk.Controls[0]).Multiline = true;
       ((TextBox)talk.Controls[1]).Multiline = true;
       talk.WindowState = FormWindowState.Maximized;
       talk.Show();
       ((TextBox)talk.Controls[1]).KeyUp += new KeyEventHandler(key_up);
       TC = new N.Sockets.TcpClient();
       TC.Connect("IP OF A SERVER HERE",4296);
       Thread t = new Thread(new ThreadStart(run));
       t.Start();
       while(true) {
           Application.DoEvents();
       }
   }
   
   private static void talk_Closing(object s, CancelEventArgs e) {
       e.Cancel = false;
       Application.Exit();
       ExitProcess(0);
   }
   
   private static void key_up(object s,KeyEventArgs e) {
       TextBox TB = (TextBox)s;
       if(TB.Lines.Length>1) {
           StreamWriter SW = new StreamWriter(TC.GetStream());
           SW.WriteLine(TB.Text);
           SW.Flush();
           TB.Text = "";
           TB.Lines = null;
       }
   }
   
   private static void run() {
       StreamReader SR = new StreamReader(TC.GetStream());
       while(true) {
           Application.DoEvents();
           TextBox TB = (TextBox)talk.Controls[0];
           TB.AppendText(SR.ReadLine()+"\r\n");
           TB.SelectionStart = TB.Text.Length;
       }
   }
}

And the server:

using System.IO;
using System.Net;
using System;
using System.Threading;
using N = System.Net;
using System.Collections;

class TalkServ {
   
   System.Net.Sockets.TcpListener server;
   public static Hashtable handles;
   public static Hashtable handleByConnect;
   
   public static void Main() {
       TalkServ TS = new TalkServ();
   }

   public TalkServ() {
       handles = new Hashtable(100);
       handleByConnect = new Hashtable(100);
       server = new System.Net.Sockets.TcpListener(4296);
       while(true) {
           server.Start();
           if(server.Pending()) {
               N.Sockets.TcpClient connection = server.AcceptTcpClient();
               Console.WriteLine("Connection made");
               BackForth BF = new BackForth(connection);            
           }
       }
   }
   
   public static void SendToAll(string name,string msg) {
       StreamWriter SW;
       ArrayList ToRemove = new ArrayList(0);
       N.Sockets.TcpClient[] tc = new N.Sockets.TcpClient[TalkServ.handles.Count];
       TalkServ.handles.Values.CopyTo(tc,0);
       for(int i=0;i<tc.Length;i++) {
           try {
           if(msg.Trim()==""||tc[i]==null)
               continue;
           SW = new StreamWriter(tc[i].GetStream());
           SW.WriteLine(name + ": " + msg);
           SW.Flush();
           SW = null;
           } catch(Exception e44) { e44 = e44;
               string g = (string) TalkServ.handleByConnect[tc[i]];
               TalkServ.SendSysMsg("** " + g + " ** HAS LEFT US.");
               TalkServ.handles.Remove(g);
               TalkServ.handleByConnect.Remove(tc[i]);
           }
       }
   }

   public static void SendSysMsg(string msg) {
       StreamWriter SW;
       ArrayList ToRemove = new ArrayList(0);
       N.Sockets.TcpClient[] tc = new N.Sockets.TcpClient[TalkServ.handles.Count];
       TalkServ.handles.Values.CopyTo(tc,0);
       for(int i=0;i<tc.Length;i++) {
           try {
           if(msg.Trim()==""||tc[i]==null)
               continue;
           SW = new StreamWriter(tc[i].GetStream());
           SW.WriteLine(msg);
           SW.Flush();
           SW = null;
           } catch(Exception e44) { e44 = e44;
               TalkServ.handles.Remove(TalkServ.handleByConnect[tc[i]]);
               TalkServ.handleByConnect.Remove(tc[i]);
           }
       }
   }
}//end of class TalkServ

class BackForth {
   N.Sockets.TcpClient client;
   System.IO.StreamReader SR;
   System.IO.StreamWriter SW;
   string handle;
   
   public BackForth(System.Net.Sockets.TcpClient c) {
       client = c;
       Thread t = new Thread(new ThreadStart(init));
       t.Start();
   }
   
   private string GetHandle() {
       SW.WriteLine("What is your handle? ");
       SW.Flush();
       return SR.ReadLine();
   }
   
   private void run() {
       try {
       string l = "";
       while(true) {
           l = SR.ReadLine();
           TalkServ.SendToAll(handle,l);
       }
       } catch(Exception e44) { Console.WriteLine(e44); }
   }
   
   private void init() {
       SR = new System.IO.StreamReader(client.GetStream());
       SW = new System.IO.StreamWriter(client.GetStream());
       SW.WriteLine("WELCOME TO TalkServ! Be Nice!");
       //SW.WriteLine("What is your handle? ");
       //SW.Flush();
       handle = GetHandle();
       while(TalkServ.handles.Contains(handle)) {
           SW.WriteLine("ERR - Handle already exists!");
           handle = GetHandle();
       }
       TalkServ.handles.Add(handle,client);
       TalkServ.handleByConnect.Add(client,handle);
       TalkServ.SendSysMsg("** " + handle + " ** HAS JOINED US.");
       SW.WriteLine("Now Talking.....\r\n-------------------------------");
       SW.Flush();
       Thread t = new Thread(new ThreadStart(run));
       t.Start();
   }
}

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Michael H

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