iPhone Books
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Sams Teach Yourself Tumblr in 10 Minutes (Sams Teach Yourself -- Minutes
Published 10 years ago
by Bud E. Smith, Sams Publishing
Sams Teach Yourself Tumblr® in 10 Minutes offers straightforward, practical answers when you need fast results. By working through 10-minute lessons, you’ll learn everything you need to use Tumblr to create a blog for sharing tweets, links, text, media, email, anything! Each compact lesson zeroes in on essential techniques, with fast, step-by-step instructions that help you do it right the first time!Tips point out shortcuts and solutionsCautions help you avoid common pitfalls
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Beginning Nokia Apps Development: Qt and HTML5 for Symbian and MeeGo (Books for Professionals by Professionals)
Published 10 years ago
by Ray Rischpater, Daniel Zucker, Apress
While media buzz regularly circulates around iPhone and Android, Nokia still leads the pack in terms of world market share. Symbian, for instance, remains the most widely used mobile operating system. With Nokia's open development platform, the opportunities available for mobile developers to target this vastly popular operating system are abundant and clear.
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3D for iPhone Apps with Blender and SIO2: Your Guide to Creating 3D Games and More with Open-Source Software
Published 11 years ago
by Tony Mullen, Sybex
Create exciting, interactive 3D apps for the iPhone and iPod TouchWhat a combination-using free, open-source Blender software and the SI02 game engine to create very cool 3D characters and games for the very hot devices of the moment, the iPhone and iPod Touch. Whether you're coming to this as an iPhone developer or as a Blender artist, this book is for you.
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Professional iPhone and iPad Database Application Programming
Published 10 years ago
by Patrick Alessi, Wrox
A much-needed resource on database development and enterprise integration for the iPhoneAn enormous demand exists for getting iPhone applications into the enterprise and this book guides you through all the necessary steps for integrating an iPhone app within an existing enterprise. Experienced iPhone developers will learn how to take advantage of the built-in capabilities of the iPhone to confidently implement a data-driven application for the iPhone.
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Foundation HTML5 Canvas: For Games and Entertainment
Published 9 years ago
by Rob Hawkes, friendsofED
Foundation HTML5 Canvas: For Games and Entertainment teaches you how to make exciting interactive games and applications using HTML5 canvas.Canvas lets you produce graphics, animations, and applications using the HTML5 and JavaScript web standards. It allows you to draw directly within the browser without the need for third-party plugins like Adobe Flash, and so canvas works perfectly across desktop and mobile devices, like the iPhone and Android.
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Mobile Marketing: Finding Your Customers No Matter Where They Are
Published 11 years ago
by Cindy Krum, Que
Mobile MarketingFinding Your Customers No Matter Where They AreUse Mobile Marketing to Supercharge Brands, Sales, and Profits!Using brand-new mobile marketing techniques, you can craft campaigns that are more personal, targeted, immediate, measurable, actionable–and fun! Now, one of the field’s leading pioneers shows exactly how to make mobile marketing work for your business. Cindy Krum cuts through the hype, revealing what’s working–and what isn’t.
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BlackBerry Development Fundamentals
Published 11 years ago
by John M. Wargo, Addison-Wesley Professional
The BlackBerry smartphone is today’s #1 mobile platform for the enterprise and also a huge hit with consumers. Until now, it’s been difficult for programmers to find everything they need to begin developing new applications for BlackBerry devices. BlackBerry Development Fundamentals is the solution: the first single-source guide to all aspects of development for the BlackBerry platform.
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AdvancED Flash Lite: Mobile Device Development for iPhone, Android, Symbian and Java ME
Published 11 years ago
by Scott Janousek, Elad Elrom, Thomas Joos, friends of ED
This book covers multiple mobile and device platforms that tie in with Flash, so that book appeals to more than just Flash professionals, but also extends into Mobile and Device professionals from the Flex, AIR, and Flash Lite developer camps. It discusses the various platforms as they relate to Flash and ActionScript and then gives solutions-based example that show how to create compelling Flash mobile applications.
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Mobile 3D Graphics: with OpenGL ES and M3G (The Morgan Kaufmann Series in Computer Graphics)
Published 13 years ago
by Kari Pulli, Jani Vaarala, Ville Miettinen, Tomi Aarnio, Kimmo Roimela, Morgan Kaufmann
Graphics and game developers must learn to program for mobility. This book will teach you how. "This book - written by some of the key technical experts...provides a comprehensive but practical and easily understood introduction for any software engineer seeking to delight the consumer with rich 3D interactive experiences on their phone. Like the OpenGL ES and M3G standards it covers, this book is destined to become an enduring standard for many years to come.
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Mobile Application Security
Published 11 years ago
by Himanshu Dwivedi, Chris Clark, David Thiel, McGraw-Hill Osborne Media
Secure today's mobile devices and applicationsImplement a systematic approach to security in your mobile application development with help from this practical guide. Featuring case studies, code examples, and best practices, Mobile Application Security details how to protect against vulnerabilities in the latest smartphone and PDA platforms. Maximize isolation, lockdown internal and removable storage, work with sandboxing and signing, and encrypt sensitive user information.