Jesus R. Bosch Ayguade said
It gives you a good introduction to XNA in 2D and 3D, XBOX and Zune deployment. I whould recommend the buy to the people who wants to begin develop games in XNA.
Andriy Drozdyuk said
I see a lot of people giving this book 4/5 just for it being too basic for them. This is what I thought too when I first read it.
However, you must understand that were this book shines is not in it's depth, but in breadth. It's great reference and resource for further research into the topic of interest.
For example when porting my PC game to XBOX, all I had to do is crack open the XBOX chapter (which I hastily skipped the first time I read the book as I found it irrelevant). All I needed to know about xbox and it's quirks, and where to start. Easy!
The book is also very well written. I don't mean it only in the "correct grammar" kind of way. You can approach any chapter individually and get the information that you need.
I also liked how some of the "edge" cases were explored where it was applicable. For example author points out the XACT does not work for ZUNE and presents an alternate solution. Basic? Yes, but necessary AND sufficient knowledge.
This is a great book. True, it's a great "first" book, but this just means it has to be the first book on Your shelf. Follow it up with Riemers book and you are good to go!
Kris Lamb said
This book delivers exactly what it promises, to learn XNA. It's well written compared to internet tutorials (I suppose the fact that there's an editor and such involved helps). I pretty much just skimmed the first three chapters due to how basic they were, but I found myself having some fun after that. It really is just a starting point that exposes the basics on all of what XNA has to offer. If you already know a bit of XNA I'd probably recommend a more advanced book. Either way I still enjoyed reading it.
Brian Peek said
This is an excellent beginner level book for learning XNA 3.0. You'll find all of the important topics covered, like 2D, 3D, HLSL and shaders, particle systems, collision detection, the content pipeline, etc. If you're already familiar with XNA and are looking for something on more than the basics, I would suggest looking elsewhere. However, if you're new to the world of XNA and want to get up to speed to write your first PC, Zune or 360 game, this is a great place to start.
FConde said
Having no previous experience at all with C# or XNA, I find really surprising the ease with which this book is guiding me through the very interesting process of creating the elements needed to shape a game. Clear, practical, concise and well guided. A must for people learning or teaching the concepts and process of creating a game and harnessing the power that XNA 3.0 offers.
Comments