Pro Java 6 3D Game Development: Java 3D, JOGL, JInput and JOAL APIs

Pro Java 6 3D Game Development: Java 3D, JOGL, JInput and JOAL APIs
Authors
Andrew Davison
ISBN
1590598172
Published
25 Apr 2007
Purchase online
amazon.com

Create strange lands filled with mysterious objects (cows frozen in blocks of ice, chirping penguins, golden globes with wavering eyes) and throw away your keyboard and mouse, to go exploring armed only with a gamepad, power glove, or just your bare hands? Java gaming expert Andrew Davison will show you how to develop and program 3D games in Java technology on a PC, with an emphasis on the construction of 3D landscapes.

Editorial Reviews

This book looks at the two most popular ways of using Java SE 6 to write 3D games on PCs: Java 3D (a high-level scene graph API) and JOGL (a Java layer over OpenGL).

Written by Java gaming expert, Andrew Davison, this book will be first Java game book to market that uses the new Java (SE) 6 platform and its features including splash screens, scripting, and the desktop tray interface.

This will be first and maybe only book to market that covers Java game development using the Java 3D API and Java for OpenGL, both critical components and libraries to Java-based 3D game application development.

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