Cocos2D is a library that a lot of developers use to build interactive/animated games and other applications, and it supports a lot of diverse platforms from Python (where it started) to the iPhone, iPad and Macintosh. This talk introduces the user to the Cocos2D framework - its capabilities, components, and the structure of the framework. During this presentation, I go over the basic concepts and components that are in the latest version of Cocos2d, using a basic game application as a guide.
Speaker Bio:
Tom has been programming for about 30 years (seems like 90), and in that time he's worked on systems as small as a watch and as large as some of the largest supercomputers in existence, and in languages as diverse as C/C++, Objective-C, Java, Python, and Flex. Tom's first mobile experience was working on personal communication systems in the early 1990's, but it wasn't until he started developing for the Palm OS platform that he realized a passion for small, mobile computing devices, which has continued to the iOS platform. He recently left IBM Research after 15 years and is now working at The Lathe in NYC.
Tom has a bachelor's degree from the University of Rochester and a Masters in Computer Science from Rochester Institute of Technology, where he also was an adjunct instructor in the Computer Science department.
Introduction to Cocos2D for iPhone w/ Thomas Frauenhofer
Filed in
- Organiser
- The New York iPhone Software Developers Meetup
- Date
- Fri, 4 Mar 2011, 00:00 - 02:00 (Add to calendar) GMT
- Venue
- Pace University - Lecture Hall , NY, US
- Cost
- Free
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