.NET Rocks: Yan Cui Builds Games in F#

.NET Rocks

Carl and Richard talk to Yan Cui about his experience building games with F#. Yan talks about his experiences working with games through Facebook, the client side being predominantly Flash, but the back end systems being initially Java, then converted to C#, and now to F#. As Yan explains, F# is

Running time
0h54m
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51.00MB

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Episode synopsis

Carl and Richard talk to Yan Cui about his experience building games with F#. Yan talks about his experiences working with games through Facebook, the client side being predominantly Flash, but the back end systems being initially Java, then converted to C#, and now to F#. As Yan explains, F# is faster, smaller, easier to maintain and to read. The conversation spans over dealing with parallelism, massive scale, cloud implementation and data analytics as well - lots of cool stuff!

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“Most software today is very much like an Egyptian pyramid with millions of bricks piled on top of each other, with no structural integrity, but just done by brute force and thousands of slaves” - Alan Kay