OpenGL Books
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Facebook Application Development (Programmer to Programmer)
Published 12 years ago
by Nick Gerakines, Wrox
*The wildly popular Facebook social networking platform has published an open Application Programming Interface (API) and developers are eating it up--60,000 signed up to use it in the first few days; with this API, any programmer can create applications and new features for Facebook
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Introduction to Computer Graphics: Using Java 2D and 3D (Undergraduate Topics in Computer Science)
Published 13 years ago
by Frank Klawonn, Springer
Computer graphics comprises the creation and representation of simple graphical elements and images, as well as modern techniques for rendering a virtual reality. To apply these techniques correctly, one requires a basic understanding of the fundamental concepts in graphics. This book introduces the most important basic concepts of computer graphics, coupling the technical background and theory with practical examples and applications throughout.
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Mobile 3D Graphics: with OpenGL ES and M3G (The Morgan Kaufmann Series in Computer Graphics)
Published 13 years ago
by Kari Pulli, Jani Vaarala, Ville Miettinen, Tomi Aarnio, Kimmo Roimela, Morgan Kaufmann
Graphics and game developers must learn to program for mobility. This book will teach you how. "This book - written by some of the key technical experts...provides a comprehensive but practical and easily understood introduction for any software engineer seeking to delight the consumer with rich 3D interactive experiences on their phone. Like the OpenGL ES and M3G standards it covers, this book is destined to become an enduring standard for many years to come.
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3D Programming for Windows (Pro - Developer)
Published 13 years ago
by Charles Petzold, Microsoft Press
Get the practical introduction to programming 3D graphics using the Windows Presentation Foundation--straight from programming legend Charles Petzold. The Windows Presentation Foundation is a key component of .NET Framework 3.0, which is a part of Windows Vista(tm) and available for Windows XP. With the Windows Presentation Foundation, 3D images can be displayed regardless of the video-display hardware on the user's machine.
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Professional Linux Programming (Programmer to Programmer)
Published 14 years ago
by Jon Masters, Richard Blum, Wrox
*This book is broken into four primary sections addressing key topics that Linux programmers need to master: Linux nuts and bolts, the Linux kernel, the Linux desktop, and Linux for the Web *Effective examples help get readers up to speed with building software on a Linux-based system while using the tools and utilities that contribute to streamlining the software development process
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Pro OGRE 3D Programming
Published 14 years ago includes sample chapter
by Gregory Junker, Apress
Pro OGRE 3D Programming is your detailed guide to utilizing the OGRE 3D engine, one of the best-in-breed 3D rendering libraries available. You'll learn what OGRE is, and more importantly, what it is not. OGRE gives you an object-oriented interface to render 3D scenes independent of the implementation, such as Direct3D or OpenGL. OGRE is available on Windows, Mac OS X, and Linux. It can be utilized to create a variety of 3D-based applications and is commonly used in game creation.
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Managed DirectX 9 Kick Start : Graphics and Game Programming
Published 17 years ago
by Tom Miller, Sams Publishing
Managed DirectX was released with the latest version of the core DirectX libraries in DirectX9. It enables developers using the new .NET languages (i.e. C#, VB.NET, etc.) to develop rich multimedia applications with DirectX.
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3D User Interfaces with Java 3D
Published 20 years ago
by Jon Barrilleaux, Manning Publications
3D user interfaces provide a way for businesses to enhance existing applications. This book explains ways to incorporate these interfaces for next-generation business needs such as mass customization and on-line sales?ways that are also applicable to pursuits such as scientific visualization and gaming. Assuming a basic computer system, it provides a conceptual framework for 3D user techniques and a Java 3D framework that demonstrates many of the 3D techniques.