OpenGL Books
-
Beginning iPhone 4 Development: Exploring the iOS SDK
Published 10 years ago
by David Mark, Jeff LaMarche, Jack Nutting, Apress
The authors of the bestselling Beginning iPhone 3 Development are back, with the same excellent material completely updated for iOS 4 and written from the ground up using the latest version of Apple's Xcode 3. All source code has been updated to use the latest Xcode templates and current APIs, and all-new screenshots show Xcode 3 in action.Beginning iPhone 4 Development is a complete course in iOS development. You'll master techniques that work on iPhone, iPad, and iPod touch.
-
Android Wireless Application Development (2nd Edition) (Developer's Library)
Published 10 years ago
by Shane Conder, Lauren Darcey, Addison-Wesley Professional
Android™ Wireless Application Development Second EditionLauren DarceyShane ConderThe start-to-finish guide to Android application development: massively updated for the newest SDKs and developer techniques!This book delivers all the up-to-date information, tested code, and best practices you need to create and market successful mobile apps with the latest versions of Android.
-
Hello, Android: Introducing Google's Mobile Development Platform (Pragmatic Programmers
Published 10 years ago
by Ed Burnette, Pragmatic Bookshelf
Android is a software toolkit for mobile phones, created by Google and the Open Handset Alliance. It's inside millions of cell phones and other mobile devices, making Android a major platform for application developers. That could be your own program running on all those devices.Within minutes, Hello, Android will get you started creating your first working application: Android's version of "Hello, World." From there, you'll build up a more substantial example: an Android Sudoku game.
-
Sams Teach Yourself Android Application Development in 24 Hours (Sams Teach Yourself -- Hours
Published 10 years ago
by Lauren Darcey, Shane Conder, Sams Publishing
Full Color!In just 24 sessions of one hour or less, learn how to build powerful applications for the world’s first complete, open, and free mobile platform: Android. Using this book’s straightforward, step-by-step approach, you’ll build a fully-featured Android application from the ground up and master the skills you need to design, develop, test, and publish powerful applications. Each lesson builds on what you’ve already learned, giving you a rock-solid foundation for real-world success!
-
iPhone 3D Programming: Developing Graphical Applications with OpenGL ES
Published 10 years ago
by Philip Rideout, O'Reilly Media
Do you have a great idea for a graphics-intensive iPhone application, but don't know how to bring it to life? This book offers the perfect solution: a crash course on the OpenGL graphics library, with an overview of iPhone 3D development. Whether you're an experienced OpenGL developer looking to build iPhone apps for the first time, or an iPhone developer wanting to learn how to create sophisticated graphics, iPhone 3D Programming brings both of these worlds together in one concise, easy-to-use
-
Learn BlackBerry Games Development
Published 10 years ago
by Carol Hamer, Andrew Davison, Apress
BlackBerry smart phones aren’t just for business. In fact, throw away that boring spreadsheet, tear up that yearly budget report—the BlackBerry is a lean, mean game-playing machine. Carol Hamer and Andrew Davison, expert software game developers, show you how to leverage the BlackBerry Java™ Development Environment (based on Java ME) to design and create fun, sophisticated game applications from role playing to dueling with light sabers.
-
Pro Android 2
Published 10 years ago
by Sayed Hashimi, Satya Komatineni, Dave MacLean, Apress
The age of Web 2.0 smart mobile phones and handsets is here. First there was the BlackBerry, then there was the iPhone, and now … there’s Google, with its Android Mobile Software Development Kit (SDK) and platform, and its hardware partners in the Open Handset Alliance. Android works with the HTC G1 and G2 phones, the DROID, and the Nexus One. Android is also available on other mobile phones and devices, including netbooks.
-
Pro Android
Published 11 years ago
by Sayed Y. Hashimi, Satya Komatineni, Apress
Pro Android is the first book that includes coverage of the new Google Android 1.5 SDK (including the branch formerly called Cupcake). This essential book covers the fundamentals of building applications for embedded devices thru through to advanced concepts, such as, custom 3D components. *Takes a pragmatic approach to developing Google Android applications. *Examines the Android Virtual Device; the Input-Method Framework, special development considerations for touch screen vs.
-
Game Coding Complete, Third Edition
Published 12 years ago
by Mike McShaffry, Charles River Media
Welcome to "Game Coding Complete, Third Edition," the newest edition of the essential, hands-on guide to developing commercial-quality games. Written by a veteran game programmer, the book examines the entire game development process and all the unique challenges associated with creating a game. An excellent introduction to game architecture, you'll explore all the major subsystems of modern game engines and learn professional techniques used in actual games.
-
Adobe Photoshop CS4 One-on-One
Published 12 years ago
by Deke McClelland, O'Reilly Media
How can you master the fundamentals of Photoshop CS4, with all of its incredible features? Deke McClelland's proven One-on-One learning system offers step-by-step tutorials, five hours of DVD-video demonstrations, and hands-on projects to improve your knowledge and hone your skills. Read about features such as Photoshop's new Adjustments panels in the book, and see how they're used first-hand in the video.Author Deke McClelland's Photoshop CS4 One-on-One Top Ten New Features Roundup