Work

csharp New Zealand
  • 13 years ago

    how can I make this wok?

    multi laser and boom trops????

    using

    System;

    using

    System.Drawing;

    using

    System.Collections;

    using

    System.ComponentModel;

    using

    System.Windows.Forms;

    using

    System.Data;

    namespace

    cyberspace_invader

    {

    /// <summary>

    /// Summary description for Form1.

    /// </summary>

    public class Game : System.Windows.Forms.Form

    {

    private System.Windows.Forms.Timer animationTimer;

    private System.Windows.Forms.Timer bombTimer;

    private System.Windows.Forms.PictureBox pictureBox1;

    private System.ComponentModel.IContainer components;

    private Graphics paper;

    private User user;

    private Alien alien;

    private Laser laser;

    internal System.Windows.Forms.PictureBox alienImage;

    internal System.Windows.Forms.PictureBox userImage;

    private Bomb bomb ;

    public Game()

    {

    //

    // Required for Windows Form Designer support

    //

    InitializeComponent();

    //

    // TODO: Add any constructor code after InitializeComponent call

    //

    paper = pictureBox1.CreateGraphics();

    NewGame();

    }

    /// <summary>

    /// Clean up any resources being used.

    /// </summary>

    protected override void Dispose( bool disposing )

    {

    if( disposing )

    {

    if (components != null)

    {

    components.Dispose();

    }

    }

    base.Dispose( disposing );

    }

    #region

    Windows Form Designer generated code

    /// <summary>

    /// Required method for Designer support - do not modify

    /// the contents of this method with the code editor.

    /// </summary>

    private void InitializeComponent()

    {

    this.components = new System.ComponentModel.Container();

    System.Resources.

    ResourceManager resources = new System.Resources.ResourceManager(typeof(Game));

    this.alienImage = new System.Windows.Forms.PictureBox();

    this.userImage = new System.Windows.Forms.PictureBox();

    this.animationTimer = new System.Windows.Forms.Timer(this.components);

    this.bombTimer = new System.Windows.Forms.Timer(this.components);

    this.pictureBox1 = new System.Windows.Forms.PictureBox();

    this.SuspendLayout();

    //

    // alienImage

    //

    this.alienImage.Image = ((System.Drawing.Bitmap)(resources.GetObject("alienImage.Image")));

    this.alienImage.Location = new System.Drawing.Point(280, 112);

    this.alienImage.Name = "alienImage";

    this.alienImage.Size = new System.Drawing.Size(32, 24);

    this.alienImage.TabIndex = 3;

    this.alienImage.TabStop = false;

    this.alienImage.Visible = false;

    //

    // userImage

    //

    this.userImage.Image = ((System.Drawing.Bitmap)(resources.GetObject("userImage.Image")));

    this.userImage.Location = new System.Drawing.Point(288, 40);

    this.userImage.Name = "userImage";

    this.userImage.Size = new System.Drawing.Size(32, 24);

    this.userImage.TabIndex = 4;

    this.userImage.TabStop = false;

    this.userImage.Visible = false;

    //

    // animationTimer

    //

    this.animationTimer.Enabled = true;

    this.animationTimer.Tick += new System.EventHandler(this.animationTimer_Tick);

    //

    // bombTimer

    //

    this.bombTimer.Enabled = true;

    this.bombTimer.Interval = 1000;

    this.bombTimer.Tick += new System.EventHandler(this.bombTimer_Tick);

    //

    // pictureBox1

    //

    this.pictureBox1.Location = new System.Drawing.Point(32, 16);

    this.pictureBox1.Name = "pictureBox1";

    this.pictureBox1.Size = new System.Drawing.Size(216, 216);

    this.pictureBox1.TabIndex = 5;

    this.pictureBox1.TabStop = false;

    this.pictureBox1.Click += new System.EventHandler(this.pictureBox1_Click);

    this.pictureBox1.MouseMove += new System.Windows.Forms.MouseEventHandler(this.pictureBox1_MouseMove_1);

    //

    // Game

    //

    this.AutoScaleBaseSize = new System.Drawing.Size(5, 13);

    this.ClientSize = new System.Drawing.Size(328, 266);

    this.Controls.AddRange(new System.Windows.Forms.Control[] {

    this.pictureBox1,

    this.userImage,

    this.alienImage});

    this.Name = "Game";

    this.Text = "Cyberspace invader";

    this.ResumeLayout(false);

    }

    #endregion

    /// <summary>

    /// The main entry point for the application.

    /// </summary>

    [

    STAThread]

    static void Main()

    {

    Application.Run(new Game());

    }

    private void bombTimer_Tick(object sender, System.EventArgs e)

    {

    if (bomb == null)

    {

    bomb =

    new Bomb(alien.X, alien.Y);

    }

    }

    private void pictureBox1_Click(object sender, EventArgs e)

    {

    int initialX = user.X + user.Width / 2;

    int initialY = user.Y - user.Height;

    if (laser == null)

    {

    laser =

    new Laser(initialX, initialY);

    }

    }

    private void pictureBox1_MouseMove_1(object sender, System.Windows.Forms.MouseEventArgs e)

    {

    user.Move(e.X);

    DrawAll();

    }

    private void animationTimer_Tick(object sender, System.EventArgs e)

    {

    MoveAll();

    DrawAll();

    CheckHits();

    }

    public void MoveAll()

    {

    alien.Move();

    if (bomb != null)

    {

    bomb.Move();

    }

    if (laser != null)

    {

    laser.Move();

    }

    }

    private void CheckHits()

    {

    if (Collides(laser, alien))

    {

    EndGame(

    "user");

    }

    else

    {

    if (Collides(bomb, user))

    {

    EndGame(

    "alien");

    }

    }

    if (bomb != null)

    {

    if (bomb.Y > pictureBox1.Height)

    {

    bomb =

    null;

    }

    }

    if (laser != null)

    {

    if (laser.Y < 0)

    {

    laser =

    null;

    }

    }

    }

    public bool Collides(Sprite one, Sprite two)

    {

    if (one == null || two == null)

    {

    return false;

    }

    if ( one.X > two.X

    && one.Y < (two.Y + two.Height)

    && (one.X + one.Width) < (two.X + two.Width)

    && (one.Y + one.Width) > (two.Y))

    {

    return true;

    }

    else

    {

    return false;

    }

    }

    private void EndGame(string winner)

    {

    laser =

    null;

    bomb =

    null;

    animationTimer.Enabled =

    false;

    bombTimer.Enabled =

    false;

    MessageBox.Show("game over - " + winner + " wins");

    NewGame();

    }

    public void NewGame()

    {

    animationTimer.Enabled =

    true;

    bombTimer.Enabled =

    true;

    user =

    new User(userImage);

    alien =

    new Alien(alienImage);

    }

    private void DrawAll()

    {

    paper.Clear(

    Color.White);

    user.Draw(paper);

    alien.Draw(paper);

    if (laser != null)

    {

    laser.Draw(paper);

    }

    if (bomb != null)

    {

    bomb.Draw(paper);

    }

    }

    }

    }

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