New C# 3.0 Language Features

Page 1 of 4
  1. Automatic Properties, Object Initializers, and Collection Initializers
  2. Extension Methods
  3. Lamda Expressions
  4. Anonymous Types

Automatic Properties, Object Initializers, and Collection Initializers

C# 3 introduces a whole host of new time-saving features to help developers in every day scenarios - once you're using them, you really won't want to go back! We've republished a series of blog posts by Scott Guthrie here (with permission) to give you the low-down. Scott's blog is an awesome resource and well worth checking out for the latest stuff coming out of the Microsoft camp [--Ed]

New C# Language Feature: Automatic Properties

If you are a C# developer today, you are probably quite used to writing classes with basic properties like the code-snippet below:

public class Person
{

    private string _firstName;
    private string _lastName;
    private int _age;

    public string FirstName
    {

        get
        {
            return _firstName;
        }
        set
        {
            _firstName = value;
        }
    }

    public string LastName
    {

        get
        {
            return _lastName;
        }
        set
        {
            _lastName = value;
        }
    }

    public int Age
    {

        get
        {
            return _age;
        }
        set
        {
            _age = value;
        }
    }
}

 

Note about that we aren't actually adding any logic in the getters/setters of our properties - instead we just get/set the value directly to a field.  This begs the question - then why not just use fields instead of properties?  Well - there are a lot of downsides to exposing public fields. Two of the big problems are: 1) you can't easily databind against fields, and 2) if you expose public fields from your classes you can't later change them to properties (for example: to add validation logic to the setters) without recompiling any assemblies compiled against the old class. 

The new C# compiler that ships in "Orcas" provides an elegant way to make your code more concise while still retaining the flexibility of properties using a new language feature called "automatic properties".  Automatic properties allow you to avoid having to manually declare a private field and write the get/set logic -- instead the compiler can automate creating the private field and the default get/set operations for you. 

For example, using automatic properties I can now re-write the code above to just be:

public class Person {
    public string FirstName {
        get; set;
    }

    public string LastName {
        get; set;
    }        
    
    public int Age {
        get; set;
    }
} 

Or If I want to be really terse, I can collapse the whitespace even further like so:

public class Person {
    public string FirstName { get; set; }
    public string LastName  { get; set; }        
    public int    Age       { get; set; }
}

When the C# "Orcas" compiler encounters an empty get/set property implementation like above, it will now automatically generate a private field for you within your class, and implement a public getter and setter property implementation to it.  The benefit of this is that from a type-contract perspective, the class looks exactly like it did with our first (more verbose) implementation above.  This means that -- unlike public fields -- I can in the future add validation logic within my property setter implementation without having to change any external component that references my class. 

Bart De Smet has a great write-up on what happens under the covers when using automatic properties with the March CTP release of "Orcas".  You can read his excellent blog post on it here.

New C# and VB Language Feature: Object Initializers

Types within the .NET Framework rely heavily on the use of properties.  When instantiating and using new classes, it is very common to write code like below:

Person person = new Person();
person.FirstName = "Scott";
person.LastName = "Guthrie";
person.Age = 32; 

Have you ever wanted to make this more concise (and maybe fit on one line)?  With the C# and VB "Orcas" compilers you can now take advantage of a great "syntactic sugar" language feature called "object Initializers" that allows you to-do this and re-write the above code like so:

Person person = new Person { FirstName="Scott", LastName="Guthrie", Age=32 }; 

The compiler will then automatically generate the appropriate property setter code that preserves the same semantic meaning as the previous (more verbose) code sample above.

In addition to setting simple property values when initializing a type, the object initializer feature allows us to optionally set more complex nested property types.  For example, assume each Person type we defined above also has a property called "Address" of type "Address".  We could then write the below code to create a new "Person" object and set its properties like so:

Person person = new Person {
    FirstName = "Scott",
    LastName = "Guthrie"
    Age = 32,
    Address = new Address {
    Street = "One Microsoft Way",
    City = "Redmond",
    State = "WA",
    Zip = 98052
    }
}; 

Bart De Smet again has a great write-up on what happens under the covers when using object initializers with the March CTP release of "Orcas". You can read his excellent post on it here.

New C# and VB Language Feature: Collection Initializers

Object Initializers are great, and make it much easier to concisely add objects to collections.  For example, if I wanted to add three people to a generics-based List collection of type "Person", I could write the below code:

List people = new List();
people.Add( new Person { FirstName = "Scott", LastName = "Guthrie", Age = 32 } );
people.Add( new Person { FirstName = "Bill", LastName = "Gates", Age = 50 } );
people.Add( new Person { FirstName = "Susanne", LastName = "Guthrie", Age = 32 } );

Using the new Object Initializer feature alone saved 12 extra lines of code with this sample versus what I'd need to type with the C# 2.0 compiler.

The C# and VB "Orcas" compilers allow us to go even further, though, and also now support "collection initializers" that allow us to avoid having multiple Add statements, and save even further keystrokes:

List people = new List {
    new Person { FirstName = "Scott", LastName = "Guthrie", Age = 32 },
    new Person { FirstName = "Bill", LastName = "Gates", Age = 50 },
    new Person { FirstName = "Susanne", LastName = "Guthrie", Age = 32 }
}; 

When the compiler encounters the above syntax, it will automatically generate the collection insert code like the previous sample for us.

Summary:

As developers we now have a much more concise way to define objects, initialize them, and add them to collections.  At runtime, the semantics will be exactly the same as with today's longer syntax (so you don't need to worry about behavior changes).  But now you don't need to type as much, and your code can be more crisp and concise.

You can find the original blog post here, or read on for the rest of the features.

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