Agenda TBA
Ben Garney
Building Gameplay with PushButton Engine
by Ben Garney, flash dev working on pushbuttonengine.com
Behind the physics, rendering, sound and UI systems of every game lies the heart - the gameplay code. Starting with the PushButton Engine, learn how to build your game simulation using iterative models, finite state machines, events, data-driven techniques. You’ll leave with the knowledge to model any game situation you need.
You can follow Ben on Twitter: @bengarney or read his Blog on bengarney.com
http://www.linkedin.com/in/bengarney
Bruno Fonzi
Prior to joining the Powerflasher team, Bruno served as Senior Engineering Manager for Adobe Creative Solutions, Mobile and Device Business Unit, where he led a worldwide team of engineers responsible for product development of the mobile authoring software applications and services. This effort included Device Central, part of Adobe's Creative Suite strategy to support Flash on mobile handsets and devices after Adobe's Macromedia acquisition.Now Bruno is establishing Powerflasher presence in the San Francisco Bay Area with the goal of growing and supporting the Powerflasher community in North America. He will focus on aligning technology and business strategies for Powerflasher Solutions Business Unit while exploring opportunities for the Powerflasher Digital Agency. The most successful products of the company are FDT, the Eclipse-based Flash Developer Environment, the PDFBook with its Flash-based virtual 3D page turner and recently the CompanyTV device independent video streaming solution.
http://groups.adobe.com/assets/AdobeMAX2010/CommunitySummit/Sample-AdobeGroups3dot0-userprofilepage.pdf
Your Organizer,
Nick Turner
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