Mobile Tutorials & Articles
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Android ListViews with Dynamic Data
by Dan MaharryListViews are a fundamental component in Android UIs and are used extensively. In this article, based on a technique presented in Android UI, the author discusses expanding the ListViews’ functionality so a basic list can be made into a really useful list.
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Working with Mobile Devices in HTML5 and CSS3
by Dan MaharryWith an ever increasing number of mobile devices demanding we code our websites to look good at any number of resolutions, this extract from Murach's HTML5 and CSS3 present some rules of thumb for developing websites that work nicely with every device
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Handling Page Orientation in Windows Phone 7
by Dan MaharryWindows Phones, as with other small form factor devices, are able to deal with both landscape and portrait modes. In this article, based on Chapter 10 of Windows Phone 7 in Action the authors explain how a Silverlight page declares its supported orientations.
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The Universal Application and You – Pipe Dream to Reality
by Paulo RosadoPaulo Rosado discusses the concepts of a universal application : one set of application functionality that supports EVERY platform
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Developer Burnout Sounds The Alarm
by Richard RabinsWindows 8, built on HTML5 and JavaScript, has swelled the operating system glut and heightened demands of application development. Can developers fan the flames of burnout?
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The Next Generation Of Web Development
by James CrowleyWhere is Web Development moving to in the future?
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The Benefits of Access to Pre-Built Components in Web Design
by James CrowleyTo design a website from scratch is a time-consuming affair. For many web developers, a far better choice is to use pre-designed components from libraries that are available
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Creating Applications for Handheld Devices Using eMbedded Visual Basic
by Rob BickelA no nonsense tutorial designed to give Visual Basic developers an insight into developing VB applications for handheld devices such as PDAs.
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Mobile Software Development
by Mark DalgarnoThe Mobile Software sector is inherently challenging for developers due to issues such as handset diversity and the need for fast time-to-market. The whitepaper considers whether, given these challenges, Mobile Games development has the classic characteristics of a Product Line problem.