Lightweight Java Game Library (LWJGL) - Tom Lee

Groovy & Grails Queensland
Mon, 26 Sep 2011, 02:00 - 04:00 (Add to calendar) GMT
(Exact location not available) , Spring Hill, AU

About the Speaker

Tom is a software developer, programming language enthusiast and speaker from Brisbane, Australia. His more interesting contributions to the software world include the try/except/finally syntax for CPython, the jazz template engine for nodejs and most recently the beginnings of autoboxing support for Mirah. Tom has had a long-standing interest in graphics/media APIs like OpenGL and DirectX. This was largely inspired by a childhood wasted largely on video games, and not by an eye for visual design. You have been warned.

About the Talk

The Lightweight Java Game Library (LWJGL) is a solution aimed directly at professional and amateur Java programmers alike to enable commercial quality games to be written in Java. LWJGL provides developers access to high performance crossplatform libraries such as OpenGL (Open Graphics Library) and OpenAL (Open Audio Library) allowing for state of the art 3D games and 3D sound. Additionally LWJGL provides access to controllers such as Gamepads, Steering wheel and Joysticks. All in a simple and straight forward API.

LWJGL is not meant to make writing games particularly easy; it is primarily an enabling technology which allows developers to get at resources that are simply otherwise unavailable or poorly implemented on the existing Java platform. We anticipate that the LWJGL will, through evolution and extension, become the foundation for more complete game libraries and "game engines" as they have popularly become known, and hide some of the new evils we have had to expose in the APIs.

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