Introduction to XNA: Game Development for Fun and Profit by Chris Gardner

Date
Tue, 11 Oct 2011, 18:00 - 20:30 (Add to calendar) GMT
Venue
Building 15b Auditorium http: , Huntsville, US
Cost
Free

While many of us dream of jobs in game development, XNA Game Studio and Microsoft's AppHub give you the tools necessary to make and publish your own games for the Windows, Xbox Live Indie Games and Windows Phone 7 Marketplace. Chris will begin by giving a brief overview game development and using XNA Game Studio. From there, he will progress into the some of the tools necessary for all game development, such as the game loop, collision detection, and processing inputs from analog devices.

From there, Chris will present some issues that are specific to the individual platform. This will include handling the wild west of the PC, dealing with the confined environment of the Xbox 360, and scaling to the minimalistic Windows Phone 7 environment. There will also be a overview of the new Mixed Silverlight and XNA projects available in Window Phone 7.5.

Chris Gardner is the Senior Software Engineer and Architect for T & W Operations, L.L.C. Tortured by years of contracts that valued buzzwords over results, Chris has developed a true passion for finding solutions that fit the problem, not the status quo. Chris received his B.S. in Mathematics and B.A. in Philosophy from the University of Alabama in Huntsville and is currently a Microsoft Certified Professional Developer, Information Technology Professional and Trainer. You can reach Chris by email at [email protected], follow his exploits in Game and Application development at his blog (http://geekswithblogs.net/freestylecoding), or pester him through social networking sites Twitter (@freestylecoder) and Google+ (+Chris Gardner).

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