Android Books
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Building Your First Android App
Published 9 years ago
by Faisal Abid, O'Reilly Media
Google's Android Mobile operating system has exploded on the scene and is on its way to become the top mobile operating system. In Rags to Robots you will learn how Android works, how to get started developing applications, explore the vast android library and learn how to publish your application to the various Android Marketplaces.
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Android Programming Tutorials
Published 11 years ago
by Mark Lawrence Murphy, CommonsWare, LLC
Android Programming Tutorials show you what you can do with Android, through a series of 42 individual exercises. Android Programming Tutorials gives you hands-on instruction in how to build sophisticated Android applications, using many of the technologies outlined in CommonsWare's other Android books.
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Sams Teach Yourself HTML5 Mobile Application Development in 24 Hours (Sams Teach Yourself -- Hours)
Published 9 years ago
by Jennifer Kyrnin, Sams Publishing
In just 24 sessions of one hour or less, learn how to build rich, robust mobile apps that run on smartphones, tablets, and other devices and interact with users in powerful new ways. Using this book’s straightforward, step-by-step approach, you’ll master leading-edge practical skills you can use whether you’re developing for the iPad/iPhone or Android.
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HTML5 Games: Creating Fun with HTML5, CSS3 and WebGL
Published 9 years ago
by Jacob Seidelin, Wiley
Discover new opportunities for building 2D and 3D games with HTML5The newest iteration of HTML, HTML5 can be used with JavaScript, CSS3, and WebGL to create beautiful, unique, engaging games that can be played on the web or mobile devices like the iPad or Android phones.
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Beginning Windows Phone 7 Development
Published 10 years ago
by Henry Lee, Eugene Chuvyrov, Apress
Microsoft is injecting new energy into the smart phone marketplace with the sophisticated Windows Phone 7. This new energy equates to new opportunities for you, the mobile developer. Beginning Windows Phone 7 Development has been written specifically to help you seize these opportunities and begin creating applications for this exciting new mobile device platform.
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Programming the Mobile Web
Published 10 years ago
by Maximiliano Firtman, O'Reilly Media
Phones are getting smarter. Data plans are getting better. And more people are taking the Web with them -- opening up a huge market for apps that present localized information for the iPhone, Nokia, Blackberry, Android devices, and other smartphones. So how can web developers take advantage of the opportunity? With this book, you'll learn the intricacies and pitfalls involved in building HTML and CSS-based apps that can access GPS tools, calendars, and other mobile features.
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Head First Android Development
Published 9 years ago
by Jonathan Simon, O'Reilly Media
Android devices are stealing market share from the iPhone with dramatic speed, and you have a killer app idea. Where to begin? Head First Android Development will help you get your first application up and running in no time with the Android SDK and Eclipse plug-in. You'll learn how to design for devices with a variety of different screen sizes and resolutions, along with mastering core programming and design principles that will make your app stand out.
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Beginning Nokia Apps Development: Qt and HTML5 for Symbian and MeeGo (Books for Professionals by Professionals)
Published 10 years ago
by Ray Rischpater, Daniel Zucker, Apress
While media buzz regularly circulates around iPhone and Android, Nokia still leads the pack in terms of world market share. Symbian, for instance, remains the most widely used mobile operating system. With Nokia's open development platform, the opportunities available for mobile developers to target this vastly popular operating system are abundant and clear.
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Learning Android
Published 10 years ago
by Marko Gargenta, O'Reilly Media
If you're new to the Android mobile operating system, Learning Android is the perfect way to master the fundamentals. Written by an expert who's taught Android to thousands of people in large organizations, this gentle introduction shows you how to use Android's basic building blocks to develop user interfaces, store data, and more.You'll learn by building an example application throughout the course of book, adding new features with each chapter.
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Foundation HTML5 Canvas: For Games and Entertainment
Published 9 years ago
by Rob Hawkes, friendsofED
Foundation HTML5 Canvas: For Games and Entertainment teaches you how to make exciting interactive games and applications using HTML5 canvas.Canvas lets you produce graphics, animations, and applications using the HTML5 and JavaScript web standards. It allows you to draw directly within the browser without the need for third-party plugins like Adobe Flash, and so canvas works perfectly across desktop and mobile devices, like the iPhone and Android.