The three day intensive Montreal iPhone/iPad development workshop from 10am-6pm will cover the fundamentals and advanced feature of iPhone development, enough material that you should be able to develop your own iPhone application and upload it to the AppStore. The workshop is limited in size and features hands on exercises under the supervision of the instructor . The main site for the iPhone Boot Camp is: http://www.iphoneboot...
Day One: The Basic
We start with live coding of the classic simple "Hello World" application to get an overview of the steps and tools involved. You will build your first iPhone Application. Topics include an Introduction to the tools: Mac OS X, Cocoa Touch, XCode, ObjCProcess: Design in IB, Code in XCode, Build, Debug, Optimize,Building Blocks: Foundation and UIKit Frameworks. Other Frameworks, C LibrariesFoundation Framework: Core Classes, Memory ManagementUIKit Framework: Infrastructure For Implementing Graphical Event Driven Applications,UIKit Framework: Views & Controls, Controllers, UIApplication,Application Basics: Bootstrapping, Delegation, Windows, Views, Build "Hello World" Application, Adding Behavior - Programming and Design Patterns, Objective C Basics: Classes, Message Syntax, Objective C 2.0: Properties, Dot Notation, Design Patterns: Delegation Design Patterns: Target-Action, Design Patterns: Model-View-Controller
Day Two: Interface & Data Management
Expanding User Interface - View Controllers, Navigation, Tab Bars, View Controller Basics, Navigation Controllers, Tab Bar Controllers, Build a Multi-Page ApplicationTable Views, Table View Controllers, Delegation and Data Sources, Custom Table Cells, Build Hierarchical Data Browsing Applications, Data Management with SQLite, SQLite database management, Reading and writing objects from SQLite, Build SQLite Data Browsing TableView Application, Searching Data with SQLite, SQLite queries, Keystroke-by-keystroke searching, Results presentation, Enhance SQLite Data Browsing TableView Application with Searching
Day Three: Advanced Features
Web Services, Fetching data from remote services, Caching data locally in SQLite, Build Image Search TableView Application, Performance and Progress, Display progress and activity for long running tasks, Thread operations to keep UI responsive, Enhance Image Search TableView Application with threading, Animation and Drawing, Use UIView animation to do flips, slides, fades and resizing, Enhance Image Search TableView Application with splash page animation, Use Core Graphics to draw shapes, Build Random Polygon Application
Additional Topics, Depending on Available Time & Interest, Interacting with the Camera and Photo Library, Basic and Advanced use of the WebView, Getting Location from Core Location, Create a Settings bundle for your application, Access Contacts Info with the AddressBook Framework, Profiling Applications with Instruments
Our trainers are all very experienced iPhone developers and some are also authors of best selling books on the iPhone and Obj-C such as Jeff LaMarche (Beginning iPhone Development. Exploring the SDK apress ), Steve Kochan (Programming Objective- C 2.0 Addison WesleyPress) Dan Pilone (Head First iPhone Development- A Learners Guide to Creating Objective- Applications for the iPhone OReilly Press) Jonathon Manning and Paris Butterfield-Addison (iPhone and iPad Game Development for Dummies Wiley Press) and Matt Campbell (How to Make an iPhone App- Mobile App Mastery)
Developers only include trainers Eddie Marks and James Anthony (co-founders inedible Software), Nathan Eror (founder, Free Time Studios) Ben Sgro (senior software engineer and development manager Elephant Ventures) , Charles Gamble (founder, Percula Software) and Oz Michaeli (co-founder, Spiralstormgames.com)
Many of our instructors have apps in the top ten and real world experience in how to market apps in the app store that they share with the developers in the workshop
Registration for this workshop is now open with the $999 Early Bird Rate.
http://montrealiphone...
Note our main site is http://www.iphoneboot...
Adobe Fireworks CS5 Classroom in a Book
- Authors
- Adobe Creative Team
- ISBN
- 0321704487
- Published
- 03 Jul 2010
- Purchase online
- amazon.com
Those creative professionals seeking the fastest, easiest, most comprehensive way to learn Adobe Fireworks CS5 choose Adobe Fireworks CS5Classroom in a Book from the Adobe Creative Team at Adobe Press. The 13 project-based lessons in this book show readers step-by-step the key techniques for working in Fireworks CS5.
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