Programming Books
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Don't Spend A Dime: The Path to Low-Cost Computing
Published 11 years ago includes sample chapter
by James Floyd Kelly, Apress
Stop paying for software. A world full of high–quality software is out there that you don’t have to spend a dime for. If you’ve just spent your entire computing budget on a PC only to find that you need software to do anything interesting, this is the book that will show you how to get what you need without wreaking havoc on your finances. Install the right software to make a great work computer for no extra cost.
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Pro Excel Financial Modeling: Building Models for Technology Startups
Published 11 years ago includes sample chapter
by Tom Y. Sawyer, Apress
Learn the business thinking behind financial modeling and execute what you know effectively using Microsoft Excel. Many believe that sales and profitability projections shown in financial models are the keys to success in attracting investors. The truth is that investors will come up with their own projections. The investor wants to understand the assumptions, structure, and relationships within the modeling of a startup.
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Beginning ASP.NET E-Commerce in C#: From Novice to Professional
Published 11 years ago includes sample chapter
by Karli Watson, Cristian Darie, Apress
With the latest incarnations of ASP.NET 3.5 and SQL Server 2008, programming dynamic data–driven web sites with Microsoft technologies has become easier and much more efficient than ever before. Fewer mouse clicks and fewer lines of code can now enable more powerful features and the tools you need—Visual Web Developer and SQL Server 2008 Express Edition—are free. In Beginning ASP.NET E-Commerce in C#: From Novice to Professional, you'll learn how to best use the free deve
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SQL Server 2008 Query Performance Tuning Distilled
Published 11 years ago includes sample chapter
by Sajal Dam, Grant Fritchey, Apress
SQL Server 2008 Query Performance Tuning Distilled presents a direct trouble–shooting methodology for identifying poorly performing stored procedures and queries, isolating the causes of that poor performance, and fixing the underlying problems. Each chapter is dedicated to one of the top causes of poorly performing queries and shows methods for identifying and dealing with the problems in that chapter’s domain.
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Pro Mapping in BizTalk Server 2009
Published 11 years ago includes sample chapter
by Jim Dawson, John Wainwright, Apress
Learn good map design techniques for BizTalk Server and you will make huge differences to the processing speed of your implementation, as well as to the scalability and maintainability of your code. Regardless of your experience, expert authors Jim Dawson and John Wainwright ensure you make the right choices to reap the rewards and avoid the potential penalties of poor design.
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Zune Game Development using XNA 3.0
Published 11 years ago includes sample chapter
by Dan Waters, Apress
XNA 3.0 brings you the ability to create games that will run not just on the PC and Xbox 360, but also on the Zune mobile device. While creating games for Zune is, in many ways, similar to working on the other platforms, it also presents its own unique set of challenges and opportunities. Smaller screens, limited storage, and less processing power all affect the way you need to think about designing and implementing your games. Zune Game Development Using XNA 3.
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Expert VB 2008 Business Objects
Published 12 years ago includes sample chapter
by Joe Fallon, Rockford Lhotka, Apress
Do you want to create .NET applications that provide high performance and scalability? Do you want to employ object–oriented programming techniques in a distributed environment? Do you want to maximize the reuse and maintainability of your code? Then this book is for you. In Rockford Lhotka’s Expert VB 2008 Business Objects, you’ll learn how to use advanced
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XNA 3.0 Game Programming Recipes: A Problem-Solution Approach
Published 12 years ago includes sample chapter
by Riemer Grootjans, Apress
Join the game development revolution today! XNA 3.0 greatly simplifies the development of your own games, lowering the barrier for programmers to get into game development. In XNA, you can start coding your games from the very start, a true revelation compared to other game programming environments. XNA doesn’t sacrifice power for this ease of use—it is built entirely on DirectX technology. Completely updated for XNA 3.
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Practical Eclipse Rich Client Platform Projects
Published 12 years ago includes sample chapter
by Vladimir Silva, Apress
Eclipse and the Rich Client Platform (RCP) together form a leading development platform. It provides a lightweight software component framework based on plug–ins. In addition to allowing Eclipse to be extended using other programming languages, it provides the key to the seamless integration of tools with Eclipse. The RPC gives Eclipse its modularity: Eclipse employs plug–ins in order to provide all of its functionality on top of (and including) the RCP, in contrast to some other app
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Pro Flex on Spring (Expert's Voice in Web Development)
Published 12 years ago includes sample chapter
by Chris Giametta, Apress
This book is well suited for those with some experience with Flex and Spring who are looking for development design patterns and practical RIA architecture integration techniques. What you’ll learn Explore best practices on architecting enterprise Rich Internet Applications with Flex and Spring. Discover how Flex applications interface with Spring services.