Mobile Books
-
Learning HTML5 Game Programming: Build Online Games with Canvas, SVG, and WebGL
Published 9 years ago
by James L. Williams, Addison-Wesley Professional
Get Started Fast with HTML5 Online Game Programming!HTML5 will transform web and mobile gaming. As new browsers rapidly adopt it, HTML5 will do everything “legacy” technologies such as Flash and Silverlight have done—and much more. In Learning HTML5 Game Programming, pioneering developer James L. Williams gives you all the knowledge, code, and insights you’ll need to get started fast!
-
Cocoa and Objective-C: Up and Running: Foundations of Mac, iPhone, and iPod touch programming
Published 10 years ago
by Scott Stevenson, O'Reilly Media
Build solid applications for Mac OS X, iPhone, and iPod Touch, regardless of whether you have basic programming skills or years of programming experience. With this book, you'll learn how to use Apple's Cocoa framework and the Objective-C language through step-by-step tutorials, hands-on exercises, clear examples, and sound advice from a Cocoa expert.
-
HTML5: Designing Rich Internet Applications (Visualizing the Web
Published 10 years ago
by Matthew David, Focal Press
Implement the powerful new multimedia and interactive capabilities offered by HTML5, including style control tools, illustration tools, video, audio, and rich media solutions. Understand how HTML5 is changing the Web development game with this full-color, project-based treatment that shows you-not just tells you-what HTML5 can do for your Web sites. Reinforce your practical understanding of the new standard with demo applications and tutorials, so that execution is one short step away.
-
Professional Flash Mobile Development: Creating Android and iPhone Applications
Published 10 years ago
by Richard Wagner, Wrox
Professional Flash Mobile Development: Creating Android and iPhone ApplicationsEverything Flash developers need to know to create native Android and iPhone appsThis Wrox guide shows Flash developers how to create native applications for Android and iPhone mobile devices using Flash. Packed with practical examples, it shows how to build a variety of apps and integrate them with core mobile services such as Accelerometer, GPS, Photo Library,and more.
-
Android in Action
Published 10 years ago
by Frank Ableson, Robi Sen, Manning Publications
Android is a free, open source, Java-based mobile platform developed by Google. Unlocking Android, Second Edition prepares the reader to embrace the Android mobile platform in easy-to-understand language and builds on this foundation with reusable Java code examples. It's ideal for corporate developers and hobbyists who have an interest, or a mandate, to deliver mobile software.Unlocking Android, Second Edition familiarizes the reader with the Android approach to mobile applications.
-
Android Application Development: Programming with the Google SDK
Published 11 years ago
by Rick Rogers, John Lombardo, Zigurd Mednieks, Blake Meike, O'Reilly Media
This practical book provides the concepts and code you need to develop software with Android, the open-source platform for cell phones and mobile devices that's generating enthusiasm across the industry. Based on the Linux operating system and developed by Google and the Open Handset Alliance, Android has the potential to unite a fragmented mobile market.
-
Building iPhone Apps with HTML, CSS, and JavaScript: Making App Store Apps Without Objective-C or Cocoa
Published 11 years ago
by Jonathan Stark, O'Reilly Media
It's a fact: if you know HTML, CSS, and JavaScript, you already have the tools you need to develop your own iPhone apps. With this book, you'll learn how to use these open source web technologies to design and build apps for both the iPhone and iPod Touch, on the platform of your choice -- without using Objective-C, Xcode, or Interface Builder.What are the advantages?
-
Tapworthy: Designing Great iPhone Apps
Published 10 years ago
by Josh Clark, O'Reilly Media
So you've got an idea for an iPhone app -- along with everyone else on the planet. Set your app apart with elegant design, efficient usability, and a healthy dose of personality. This accessible, well-written guide shows you how to design exceptional user experiences for the iPhone and iPod Touch through practical principles and a rich collection of visual examples.
-
Make: Arduino Bots and Gadgets: Six Embedded Projects with Open Source Hardware and Software
Published 9 years ago
by Tero Karvinen, Kimmo Karvinen, Make
Want to build your own robots, turn your ideas into prototypes, control devices with a computer, or make your own cell phone applications? It's a snap with this book and the Arduino open source electronic prototyping platform. Get started with six fun projects and achieve impressive results quickly.Gain the know-how and experience to invent your own cool gadgets.With Arduino, building your own embedded gadgets is easy, even for beginners.
-
MCTS 70-680 Cert Guide: Microsoft Windows 7, Configuring
Published 10 years ago
by Don Poulton, Que
*Master every topic on Microsoft’s new MCTS 70-680 exam. *Assess your knowledge and focus your learning. *Get the practical workplace knowledge you need!Start-to-finish MCTS 70-680 preparation from top Microsoft technology consultant, trainer, and author Don Poulton!Master every MCTS 70-680 topic! *Windows 7 installation, upgrades, and deployment *User and application migration *Windows 7 deployment